using UnityEngine;
using System.Collections;

public class ShopMenuScript : AbstractMenuScript {
	
	public Item _sellingItem;
	public int _itemCost;
	public Shop _shop;
	
	public override void Run(KeyCode k) {
		_shop.InShopPlayer.ShoppingList.PurchasedItem(_sellingItem);
		_shop.InShopPlayer.Money -= (double) _itemCost;
	}

}
